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User defined runtime attributes are the hidden gem of Xcode’s Interface Builder. Available since Xcode 4 and iOS 5, they provide the ability to configure properties of a view that you would otherwise be unable to configure in Interface Builder. As an advocate for the separation of concerns, I believe we should do in Interface Builder as much interface configuration as possible. Although runtime attributes are often overlooked, they can lead to much cleaner view controller code – something we

It’s been a while and after some long due time off I’m finally back with a new iOS tutorial. I wanted to add some more details to my showing you how to implement an interactive transition and that’s exactly what I’m going to do with this article! This shows a preview of what we’re going to create and here you can find the source code used for this tutorial. Interactive vs Animated transition The main difference between these two ways

Hello, in this iPhone Application Development tutorial series I will be taking you though the iOS Appearance API and teaching you how to customize each little bit of the UI. If there is something that I didn’t cover that you would like to see, or would like some more explanation on something I have covered, feel free to contact me and I will try my best to help you out. I will be using Xcode 5 for this tutorial. So

For my first post as a new contributing member to the iOS-Blog, I’d like to take the time to talk about the importance of standard UI elements when developing an iOS application. More often than not, I think many new iOS developers think big. What do I mean by this? I mean that when thinking about their first application and its design, they tend to think too large in scope before they have honed any of their skills. I’m not